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Spencer Roberts


Animator
I am currently seeking an animator position within a progressive visual production environment where my skills and talent will be allowed to develop, contributing to the success of my employer.

    Skills

  • Specialized in character and creature animation
  • Motion Capture Direction
  • Motion Capture Performance
  • Proficient in Maya, 3Dmax, Unreal, Unity, Photoshop, Illustrator, and Premiere
  • Facial Animation
  • Cinematic, First person, and InGame Animation
  • Traditional Keyframe Animation and Motion Capture
  • Camera And Layout
  • Character Acting Development and Motion Standardization
  • VR In game, First Person, and Cinematic Animation
  • Creature Animation
  • UI Graphic Animation
  • Rigging
  • Ability to lead team projects or deliver independent assignments.
  • 15+ years industry experience.

Education


Animation Mentor
Graduated 09/2010
Degree in Advanced Character Animation
Savannah College of Art and Design
Graduated 11/2006
BFA in Animation
Minor in Game/Interactive Design

Experience

Counteryplay Games
Emeryville, CA
11/21 - 04/24
Lead Narrative Animator


Impulse Gear
San Francisco, CA
02/19 - 11/21
Lead Narrative Animator


Sledgehammer Games
Fostery City, CA
04/16 - 02/19
Cinematic Animator
Vicarious Visions
Menands, NY
9/15 - 03/16
11/14 - 6/15
Cinematic Animator
Electronic Arts
Redwood City, CA
08/2013 - 06-2014
Animator / UI Artist
Vicarious Visions
Menands, NY
02/2013 - 06/2013
Cinematic Animator
Blue Sky Studios
Greenwich, CT
10/2012 - 01/2013
Animator
Rhythm & Hues Studios
02/2011 - 09-2011
Animator

Shipped Titles


  • Godfall: Fire and Darkness - Action role-playing
  • Larcenauts - VR Action Shooter
  • Call of Duty WWii - Action Shooter
  • Skylanders Imaginators - Action Platformer
  • Skylanders Superchargers - Action Platformer
  • Sims 4 - Simulation
  • Skylanders Swapforce - Action Platformer
  • EPIC - Feature Film
  • Alvin and the Chipmunks: Chipwrecked - Feature Film
  • Mr. Popper's Penguins - Feature Film
  • Teaching


    Animation Mentor
    03/2012 - 08/2014

    Mocap Experience


    Performance Capture
    Layout previsualization, Session Planning, and Direction both in person and remote

    Optical Performance Capture
    Session Planning and Direction

    xSens Motion Capture System
    Session Planning Acting and Direction
    Data Processing and Motionbuilder skeleton transfer. 
    Acting and Performance
    Facial capture and processing
    Direction and Acting for facial capture.
    Retargeting and applying data to in game characters.

    Awards


    11SecondClub.com
    Online Animation Competition
    6th Place in February 2012
    11SecondClub.com
    Online Animation Competition
    8th Place Finish in January 2012
     

    Publications


    Creating a Character
    Article Published by Animator Island
    04/2012